How to Turn/Scan Objects Into 3D Models With Just a Camera

In this video I'll be showing you how you can turn almost any object into a 3D model with just your camera and some free software.

Now I'm not an expert at any of this. I've tried as best as possible to read through all the documentation, at least the parts I understand, and condense that into a video.

Also please note the cleanup process was aimed at getting it ready for sculpting. I know that people like to scan objects to then 3d print them, but I don't have a 3d printer, so you'll have to look somewhere else for the details on how to do that properly.

Lastly, I would love to share the project file so you can see what I tested but it's HUGE (15GB) and I'm not sharing the 3d model just yet because it's an original character of mine so I'm working on a generic version for practicing lighting the face, and I'll make that available to patreons when I finish it.

Regard3d + Tutorial/Documentation

Meshlab (I was using 1.3.4BETA)


If your object is particularly small I recommend you look at this part of the tutorial I wrote on magic lantern (you don't need it to apply the concepts descriped but it's helpful if you have an DSLR camera).

PS: To give you an idea of the type how long it might take on your computer, or what type of computer you need, I'm using a laptop with an Intel i5, 8GB of RAM, and a NVIDIA 650M GPU.